The main difference here is that, whenever you die, you can opt to quit the stage and return to the stage select screen (keeping any items you’d happened to pick up along the way before dying). There aren’t really any “1-Ups” per se, but the “retry” system behaves in basically the same way. They also adjusted the continue system slightly. (He uses weapon energy only on his transformations.) Note that Axl gets completely different weapons than X this time around, and he doesn’t need weapon energy for any of them. But now Axl plays like Bass in Mega Man & Bass (except that he hovers instead of double-jumps Zero’s still the one with the double-jump). The tag-team is here, though you are still limited to bringing only two of the three characters with you to each stage. The game play is much closer here to the classic 2-D games than was the previous title, but it does bear some features from Mega Man X7. This I would consider a good thing but it’s not quite the same, though: the character models are completely different here, the duck is gone, and of course they tweaked a few other things here and there. At first glance this game is basically a traditional side-scrolling variation of Mega Man X7, without the free-range modes and the lock-on targeting cursor.
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